Friday, October 26, 2018

Samsung reportedly debating foldable phone form factor and the S10’s headphone jack

Samsung’s foldable phone has been floating around the company under the codename “Winner” for some time now. That bit of info isn’t new. It’s understandably taken the company a while to get the thing just right.

After all, we’re talking a new paradigm here in terms of form factor. It’s an exciting process, indeed — and a code a LOT of companies have been trying to crack. According to a new report from Bloomberg, however, some of the heel dragging with regard to decision making on that front is really coming down to the wire here.

The Samsung Developer Conference, happening next month in San Francisco, could be the big debut for the long-awaited product. From the sound of the report, however, we’re going to see little more than a “conceptual image” of the product, rather than a retail device or even prototype.

That means, of course, that we can probably rule out any possibility that the company is going to attempt to jam this thing out for the holidays. The unveil would be more of a check in to let the world know that the product is, indeed, still in the works, and big innovation is just around the corner. Winners don’t just happen overnight, you know.

Screen orientation is reportedly a sticking point here, with the company ultimately opting for a design that opens like an old school flip phone. Samsung is said to be working with Google on a custom version of Android that can handle the new design language — similar to what LG did with Android wear on its new hybrid watch. There are also some concerns around mass production. The phrase “The screen, when it cracks, shatters like dried paper” doesn’t really instill a lot of confidence here.

As reported earlier, Samsung’s next flagship, the S10 will sport an in-screen fingerprint reader (a similar feature is also coming on the soon to launch OnePlus 6T). More surprisingly, the company is also “toying” with dropping the headphone jack on the device. While it’s true the decision feels like an inevitability, Samsung has roundly mocked Apple’s decision for years now.



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Wednesday, October 24, 2018

Italian consumer watchdog hands down €15M in fines to Apple and Samsung for slowing devices

Italy’s Autorità garante della concorrenza e del mercato, roughly equivalent to this America’s FTC, has fined Apple and Samsung a total of $15 million for the companies’ practice of forcing updates on consumers that may slow or break their devices. The amount may be a drop in the bucket, but it’s a signal that governments won’t always let this type of behavior fly.

The “unfair commercial practices” are described by the AGCM as follows:

The two companies have induced consumers – by insistently proposing to proceed with the download and also because of the significant information asymmetry of consumers vis-a-vis the producers – to install software updates that are not adequately supported by their devices, without adequately informing them, nor providing them an effective way to recover the full functionality of their devices.

Sounds about right!

In case you don’t remember, essentially Apple was pushing updates to iPhones last year that caused performance issues with older phones. Everyone took this as part of the usual conspiracy theory that Apple slows phones to get you to upgrade, but it turns out to have been more like a lack of testing before they shipped.

Samsung, for its part, was pushing Android Mashmallow updates to a number of its devices, but failed to consider that it would cause serious issues in Galaxy Note 4s — issues it then would charge to repair.

The issue here wasn’t the bad updates exactly, but the fact that consumers were pressured into accepting them, at cost to themselves. It would be one thing if the updates were simply made available and these issues addressed as they came up, but both companies “insistently suggested” that the updates be installed despite the problems.

In addition to this, Apple was found to have “not adequately informed consumers about some essential characteristics of lithium batteries, such as their average duration and deterioration factors, nor about the correct procedures to maintain, verify and replace batteries in order to preserve full functionality of devices.” That would be when Apple revealed to iPhone 6 owners that their batteries were not functioning correctly and that they’d have to pay for a replacement if they wanted full functionality. This information, the AGCM, suggests, ought to have been made plain from the beginning.

Samsung gets €5 million in fines and Apple gets €10 million. Those may not affect either company’s bottom line, but they are the maximum possible fines, so it’s symbolic as well. If a dozen other countries were to come to the same conclusion, the fines would really start to add up. Apple has already made some amends, but if it fell afoul of the law it still has to pay the price.



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Saturday, October 20, 2018

Gearing up to step into virtual reality

Editor’s note: This post was done in partnership with Wirecutter. When readers choose to buy Wirecutter’s independently chosen editorial picks, Wirecutter and TechCrunch may earn affiliate commissions.

For the past two years, we’ve been closely following the advances of new VR experiences. Much of this gear is still in development, but if you’re eager to dive in and get a sense of what’s available right now, we’ve put together our current recommendations for mobile, PC, console and budget VR headsets.

The Oculus Go is light enough to wear comfortably, but it’s still a bit front-heavy. (Photo: Signe Brewster)                          

Standalone Headset: Oculus Go

The Oculus Go is a standalone headset  that doesn’t require a PC, game console or mobile phone to run. The Go comes with a sharp built-in screen and a comfortable controller that convincingly puts your hand in whatever virtual world you’re exploring. It’s compatible with Oculus games and shares the Stream VR app library with the Samsung Gear VR, so there are enough games to keep you busy for hours.

You can also watch movies and TV via streaming services. Its straps fit around the sides and over the top of your head and it’s light enough that you’ll forget you’re wearing it. Although its field of view is wider and its lenses are better than Gear VR’s, its screen resolution is lower. While you can move your head from left to right, up and down, and forward and backwards, your view won’t change when you tilt your head.

For what it currently offers, we think the Oculus Go is bit pricey, and some people might want to wait for the Oculus Quest next year. But the Go’s hardware is impressive and it’s the best overall standalone headset for most people right now.

Photo: Signe Brewster

VR Headset for PC: Oculus Rift + Touch

Whether you’re a beginner or seasoned gamer, the Oculus Rift + Touch VR headset for PC provides an enjoyable experience that’s easy to navigate and deeply immersive. The Rift + Touch has three cords, one that’s tethered to your PC — which gives the system more processing power — and two that are connected to its included sensors. It’s the most comfortable headset we tested, fitting to wear over long periods of time, and easy to set up. Playing games with it calls for a bit of space; Rift recommends at least a 5-by-5 box.

We found that gameplay in a larger area (a 5-by-11 space) is even better. You’ll be able to interact within and see different parts of virtual worlds through head movements and by stepping from side to side. We like that its controllers are balanced and that the system comes with its own set of headphones. Like the Oculus Go, the Rift + Touch can be used with Oculus and Stream VR games.

Photo: Signe Brewster                                                                                                                                                   

PS4 Headset: Sony PlayStation VR Bundle

If you already own a PlayStation 4 and want to give virtual reality a try, we recommend doing so with the Sony PlayStation VR. This system’s tracking isn’t as powerful as a high-end PC’s, but it still offers an incredibly immersive experience. Tracked by the PlayStation VR camera, the Move controllers are responsive and one of the system’s best features.

The bundle we recommend comes with two Move controllers, a camera, and the Skyrim VR game — it’s important to note that PlayStation VR bundles are frequently discontinued and the only difference in the newer versions have been the featured game. Unlike our VR headset for PC picks, PlayStation VR does not have separate screens for each eye and it has a higher refresh rate for a high-quality visual experience. The headset fits more like a hard hat as opposed to goggles, but it’s one of the most comfortable headsets we tested.

Photo: Signe Brewster

Mobile Headset: Samsung Gear VR

Samsung Gear VR is the best VR headset made for a phone — but it’s only compatible with Samsung Galaxy and Note smartphones. It can be used with a broad variety of apps and games, and overall offers the best mobile VR experience. We like its UI and that there’s more to explore within its app ecosystem than with than with our runner-up pick, the Google Daydream View.

Its headset has adjustable straps, comfortable padding and a lens adjustment dial. The Gear VR’s controller is intuitive, easy to hold and connects to your phone over Bluetooth. Instead of tracking every hand movement, the remote is primarily limited to pointing and clicking, but its trigger button and trackpad feel natural and still give you a sense of immersion. It’s a bit heavier to wear than other mobile VR headsets we tested, but it fits better to the face for some and is more secure.

Aside from puzzle, shooting and adventure titles, you can download any Oculus games you already own and play them with the Gear VR for free. If you don’t own one of Samsung’s flagship phones, we recommend the Google Daydream View, or the standalone Oculus Go.

Photo: Signe Brewster

Budget VR & AR Headset: Merge VR/AR Goggles

If you don’t need the absolute best experience and want an inexpensive way to try VR for the first time, Merge VR/AR Goggles for Google Cardboard is the best offering. Compared to the other six budget headsets we tested, we preferred its combination of adjustability, price and comfort. It’s an upgrade from Cardboard and is still compatible with Google’s ecosystem of apps.

We like that it doubles as an augmented reality headset that can be paired with the Merge Cube and Merge’s curated VR library. You can play games, go on virtual expeditions, and watch films with the Merge VR/AR Goggles. It works with more phones (including iPhones). But that makes the quality feel a bit lower than experiences tailored for specific mobile systems. So long as you have a smartphone with a large screen and high resolution you’ll get a decent introductory VR experience.

These picks may have been updated by WirecutterWhen readers choose to buy Wirecutter’s independently chosen editorial picks, Wirecutter and TechCrunch may earn affiliate commissions.



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Wednesday, October 17, 2018

Samsung acquires network analytics startup Zhilabs to help its transition to 5G

Samsung Electronics is betting that acquiring Zhilabs, a real-time networks analytics startup based in Barcelona, will ease its transition from 4G to 5G technologies. Financial details of the deal, which was announced today, have not been disclosed. Zhilabs will be fully owned by Samsung, but it will continue to operate independently under its own management.

The acquisition of Zhilabs is part of Samsung’s initiative, announced in August, to invest 25 trillion won (about $22 billion) in businesses working on AI, 5G, components for self-driving vehicles, and biopharmaceutical technologies.

In a statement, Youngky Kim, Samsung Electronic’s president and head of networks business, said “5G will enable unprecedented services attributed to the generation of exponential data traffic, for which automated and intelligent network analytics tools are vital. The acquisition of Zhilabs will help Samsung meet these demands to assure each subscriber receives the best possible service.”

Founded in 2008, Zhilabs’ products are used by customers including Hewlett Packard Enterprise, Vodafone, and Telefonica to analyze and test network performance in real-time. Because its solutions allow service issues to be automatically detected and fixed, Zhilabs’ AI-based automation will help Samsung launch new services related to the industrial Internet of Things and smart cars.



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Tuesday, October 9, 2018

Google’s latest hardware innovation: Price

With its latest consumer hardware products, Google’s prices are undercutting Apple, Samsung and Amazon. The search giant just unveiled its latest flagship smartphone, tablet and smart home device, all available at prices well below their direct competitors. Where Apple and Samsung are pushing prices of its latest products even higher, Google is seemingly happy to keep prices low, and this is creating a distinct advantage for the company’s products.

Google, like Amazon and nearly Apple, is a services company that happens to sell hardware. It needs to acquire users through multiple verticals, including hardware. Somewhere, deep in the Googleplex, a team of number-crunchers decided it made more sense to make its hardware prices dramatically lower than competitors. If Google is taking a loss on the hardware, it is likely making it back through services.

Amazon does this with Kindle devices. Microsoft and Sony do it with game consoles. This is a proven strategy to increase market share where the revenue generated on the back end recovers the revenue lost on selling hardware with slim or negative margins.

Look at the Pixel 3. The base 64GB model is available for $799, while the base 64GB iPhone XS is $999. Want a bigger screen? The 64GB Pixel 3 XL is $899, and the 64GB iPhone XS Max is $1,099. Regarding the specs, both phones offer OLED displays and amazing cameras. There are likely pros and cons regarding the speed of the SoC, amount of RAM and wireless capabilities. Will consumers care that the screen and camera are so similar? Probably not.

Google also announced the Home Hub today. Like the Echo Show, it’s designed to be the central part of a smart home. It puts Google Assistant on a fixed screen where users can ask it questions and control a smart home. It’s $149. That’s $80 less than the Echo Show, though the Google version lacks video conferencing and a dedicated smart home hub — the Google Home Hub requires extra hardware for some smart home objects. Still, even with fewer features, the Home Hub is compelling because of its drastically lower price. For just a few dollars more than an Echo Show, a buyer could get a Home Hub and two Home Minis.

The Google Pixel Slate is Google’s answer to the iPad Pro. From everything we’ve seen, it appears to lack a lot of the processing power found in Apple’s top tablet. It doesn’t seem as refined or capable of specific tasks. But for view media, creating content and playing games, it feels just fine. It even has a Pixelbook Pen and a great keyboard that shows Google is positioning this against the iPad Pro. And the 12.3-inch Pixel Slate is available for $599, where the 12.9-inch iPad Pro is $799.

The upfront price is just part of the equation. When considering the resale value of these devices, a different conclusion can be reached. Apple products consistently resale for more money than Google products. On Gazelle.com, a company that buys used smartphones, a used iPhone X is worth $425, whereas a used Pixel 2 is $195. A used iPhone 8, a phone that sold for a price closer to the Pixel 2, is worth $240.

In the end, Google likely doesn’t expect to make money off the hardware it sells. It needs users to buy into its services. The best way to do that is to make the ecosystem competitive though perhaps not investing the capital to make it the best. It needs to be just good enough, and that’s how I would describe these devices. Good enough to be competitive on a spec-to-spec basis while available for much less.

more Google Event 2018 coverage



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Here are all the details on the new Pixel 3, Pixel Slate, Pixel Stand, and Home Hub

At a special event in New York City, Google announced some of its latest, flagship hardware devices. During the hour-long press conference Google executives and product managers took the wraps off the company’s latest products and explained their features. Chief among the lot is the Pixel 3, Google’s latest flagship Android device. Like the Pixel 2 before it, the Pixel 3’s main feature is its stellar camera but there’s a lot more magic packed inside the svelte frame.

Pixel 3

Contrary to some earlier renders, the third version of Google’s Android flagship (spotted by 9 to 5 Google) does boast a sizable notch up top, in keeping with earlier images of the larger XL. Makes sense, after all, Google went out of its way to boast about notch functionality when it introduced Pie, the latest version of its mobile OS.

The device is available for preorder today and will start shipping October 18, starting at $799. The larger XL starts at $899, still putting the product at less than the latest flagships from Apple and Samsung.

Pixel Slate

The device looks pretty much exactly like the leaks lead us to believe — it’s a premium slate with a keyboard cover that doubles as a stand. It also features a touch pad, which gives it the edge over products like Samsung’s most recent Galaxy Tab. There’s also a matching Google Pen, which appears to more or less be the same product announced around the Pixel Book, albeit with a darker paint job to match the new product.

The product starts at $599, plus $199 for the keyboard and $99 for the new dark Pen. All three are shipping at some point later this year.

Home Hub

The device looks like an Android tablet mounted on top of a speaker — which ought to address the backward firing sound, which is one of the largest design flaws of the recently introduced Echo Show 2. The speaker fabric comes in a number of different colors, in keeping with the rest of the Pixel/Home products, including the new Aqua.

When not in use, the product doubles as a smart picture frame, using albums from Google Photos. A new Live Albums, which auto updates, based on the people you choose. So you can, say, select your significant others and it will create a gallery based on that person. Sweet and also potentially creepy. Machine learning, meanwhile, will automatically filter out all of the lousy shots.

The Home Hub is up for pre-order today for a very reasonable $149. In fact, the device actually seems like a bit of a loss leader for the company in an attempt to hook people into the Google Assistant ecosystem. It will start shipping October 22.

Pixel Stand

The Pixel Stand is basically a sleek little round dock for your phone. While it can obviously charge your phone, what’s maybe more interesting is that when you put your phone into the cradle, it looks like it’ll start a new notifications view that’s not unlike what you’d see on a smart display. It costs $79.

more Google Event 2018 coverage



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Friday, October 5, 2018

Samsung forecasts record $15.5B profit thanks to chips not smartphones

Samsung’s last quarter of business saw its slowest growth of profits in a year thanks to weak sales of its flagship Galaxy S9 smartphone. But the company is about much more than just phones, and that’s why it is forecasting a record operating profit of nearly $15.5 billion for its upcoming Q3 results.

The Korean firm said in a filing that it expects to revenue jump five percent year-on-year to hit 65 trillion KRW ($57.5 billion) with an operating profit of 17.5 trillion KRW ($15.5 billion), which represents a 20 percent annual jump and an 18 percent increase on the previous quarter.

Samsung’s pre-earnings filings are brief and don’t contain detailed information about the performance of its business units, thus we can’t assess demand for its high-end phones — which include the Note 9 — in the quarter that Apple unveiled its newest iPhones. But the clues suggest that it is actually the more boring (but reliable) divisions that are, once again, responsible for Samsung’s strong forecast.

Chips account for some 80 percent of Samsung’s revenue and demand for DRAM, which is important in areas such as cloud, pushed prices up during Q3 but analysts suspect that the growth won’t last.

“Its earnings appeared to have peaked,” Mirae Asset Daewoo Securities analyst William Park told Reuters. “DRAM prices are going to fall, although not dramatically, and that will negatively impact its margins.”

We’ll know more when Samsung releases its full earnings this month.



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Wednesday, October 3, 2018

KZen raises $4 million to bring sanity to crypto wallets

KZen, a company run by former TC editor Ouriel Ohayon, has raised $4 million in seed to build a “better wallet,” obviously the elusive Holy Grail in the crypto world.

Benson Oak Ventures, Samsung Next, Elron Ventures invested.

Ohayon, who has worked at Internet Lab and founded TechCrunch France and Appsfire, wanted to create an easy-to-use crypto wallet that wouldn’t confound users. The company name is a play on the Japanese word kaizen or improvement and it also points to the idea of the zero-knowledge proof.

Omer Shlomovits, Tal Be’ery, and Gary Benattar are deep crypto researchers and developers and helped build the wallet of Ohayon’s dreams.

“We wanted something that did not feel like a pre-AOL experience, that was incredibly superior in terms of security, and simple to use,” he said. “We wanted a solution that brings peace of mind and that did not force the user into compromising between convenience and security which is, unfortunately, the current state of affairs. We quickly realized that this mission would not be possible to achieve with the same tools and ideas other companies tried to use so far.”

The app is launching this month and is being kept under wraps until then. Ohayon is well aware that the world doesn’t need another crypto wallet but he’s convinced his solution is the best one.

“The market does not lack solutions,” he said. “On the contrary, there are software wallets, hardware wallets, paper wallets, vaults, hosted custody. But there is no great solution. To be able to use a crypto wallet you either need a good dose of Xanax or a master’s degree in computer science or both, unless you want to depend on a central entity, which is even worse as the news are reminding us weekly.”

We’ll see as they use the cash to launch a crypto wallet that anyone – not just Xanax-eaters – can use.



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Tuesday, October 2, 2018

Samsung opens S Pen SDK to developers

One of the the overlooked tidbits in amongst the flurry of Note 9 news was Samsung’s plan to offer an S Pen SDK for developers. The company made good on its promise today, issuing a full break down of the different functionality over here.

Of course, all of this is made possible by the fact the proprietary stylus has learned a few new tricks for this latest generation of the popular phablet. The addition of bluetooth low energy and an on-board battery that gets around half an hour of battery life (or 200 clicks) from a 40 second charge help the thing double as a remote.

In demos, Samsung showed the pen control things like music playback and slideshow presentations. In my own review, I found it handy — if a bit awkward — to hold a stylus while going for a run.

The SDK opens the pen up to third-parties, and it will be interesting to see what they’re able to do with the “unmatched freedom and functionality” to take selfies and the like with a small piece of plastic and a single button.



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